﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace XML.Ultils
{
    public class Mashs
    {
        private string NAME = "";
        private int VERSION = 1;
        private float GRAIN_TEMP = 0;
        private float TUN_TEMP = 0;
        private float SPARGE_TEMP = 0;
        private float PH = 0;
        private float TUN_WEIGHT = 0;
        private float TUN_SPECIFIC_HEAT = 0;
        private string EQUIP_ADJUST = "";
        private string NOTES ="";
        private string DISPLAY_GRAIN_TEMP = "";
        private float DISPLAY_TUN_TEMP = 0;
        private string DISPLAY_SPARGE_TEMP = "";
        private string DISPLAY_TUN_WEIGHT = "";
        private listMashStep MASH_STEPS;


        //get, set Name
        public void setNAME(string x)
        {
            this.NAME = x;
        }
        public string getNAME()
        {
            return this.NAME;
        }
        //get, set VERSION
        public void setVERSION(int x)
        {
            this.VERSION = x;
        }
        public int getVERSION()
        {
            return this.VERSION;
        }
        //get, set GRAIN_TEMP
        public void setGRAIN_TEMP(float x)
        {
            this.GRAIN_TEMP = x;
        }
        public float getGRAIN_TEMP()
        {
            return this.GRAIN_TEMP;
        }
        //get, set TUN_TEMP
        public void setTUN_TEMP(float x)
        {
            this.TUN_TEMP = x;
        }
        public float getTUN_TEMP()
        {
            return this.TUN_TEMP;
        }
        //get, set SPARGE_TEMP
        public void setSPARGE_TEMP(float x)
        {
            this.SPARGE_TEMP = x;
        }
        public float getSPARGE_TEMP()
        {
            return this.SPARGE_TEMP;
        }
        //get, set PH
        public void setPH(float x)
        {
            this.PH = x;
        }
        public float getPH()
        {
            return this.PH;
        }
        //get, set TUN_WEIGHT
        public void setTUN_WEIGHT(float x)
        {
            this.TUN_WEIGHT = x;
        }
        public float getTUN_WEIGHT()
        {
            return this.TUN_WEIGHT;
        }
        //get, set TUN_SPECIFIC_HEAT
        public void setTUN_SPECIFIC_HEAT(float x)
        {
            this.TUN_SPECIFIC_HEAT = x;
        }
        public float getTUN_SPECIFIC_HEAT()
        {
            return this.TUN_SPECIFIC_HEAT;
        }
        //get, set EQUIP_ADJUST
        public void setEQUIP_ADJUST(string x)
        {
            this.EQUIP_ADJUST = x;
        }
        public string getEQUIP_ADJUST()
        {
            return this.EQUIP_ADJUST;
        }
        //get, set NOTES
        public void setNOTES(string x)
        {
            this.NOTES = x;
        }
        public string getNOTES()
        {
            return this.NOTES;
        }
        //get, set DISPLAY_GRAIN_TEMP
        public void setDISPLAY_GRAIN_TEMP(string x)
        {
            this.DISPLAY_GRAIN_TEMP = x;
        }
        public string getDISPLAY_GRAIN_TEMP()
        {
            return this.DISPLAY_GRAIN_TEMP;
        }
        //get, set DISPLAY_TUN_TEMP
        public void setDISPLAY_TUN_TEMP(float x)
        {
            this.DISPLAY_TUN_TEMP = x;
        }
        public float getDISPLAY_TUN_TEMP()
        {
            return this.DISPLAY_TUN_TEMP;
        }
        //get, set DISPLAY_SPARGE_TEMP
        public void setDISPLAY_SPARGE_TEMP(string x)
        {
            this.DISPLAY_SPARGE_TEMP = x;
        }
        public string getDISPLAY_SPARGE_TEMP()
        {
            return this.DISPLAY_SPARGE_TEMP;
        }
        //get, set DISPLAY_TUN_WEIGHT
        public void setDISPLAY_TUN_WEIGHT(string x)
        {
            this.DISPLAY_TUN_WEIGHT = x;
        }
        public string getDISPLAY_TUN_WEIGHT()
        {
            return this.DISPLAY_TUN_WEIGHT;
        }
        //get, set MASH_STEPS
        public void setMASH_STEPS(listMashStep x)
        {
            this.MASH_STEPS = x;
        }
        public listMashStep getMASH_STEPS()
        {
            return this.MASH_STEPS;
        }
    }
}
